AI Insights · Timothy · October 2025
Top Entertainment Mascot Games Performance in Angola, Q3 2025
Explore the performance of the top 5 entertainment mascot games on a unified platform in Angola during Q3 2025, based on data from Sensor Tower.
In the third quarter of 2025, the top entertainment mascot games in Angola demonstrated varied performances on a unified platform, combining both iOS and Android data. This analysis, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
Sonic Dash: Fun Endless Runner from SEGA saw a consistent pattern in its metrics. Weekly downloads increased steadily, peaking at around 3.5K in early September. Revenue remained modest, fluctuating between $2 and $4 weekly. The game maintained a robust active user base, concluding the quarter with approximately 40K users.
The sequel, Sonic Dash 2: Sonic Boom, also from SEGA, experienced a decline in downloads from an early peak of over 3.7K to around 1.6K by the end of the quarter. Despite this, active users grew initially, reaching over 12.7K before tapering off to around 7.4K. Revenue remained minimal, typically around $1 weekly.
Sonic Forces: Run Battle Game, yet another SEGA title, had no reported revenue throughout the quarter. Downloads started strong at over 2K but decreased to approximately 1K by quarter's end. Active users followed a similar trend, declining from around 3.9K to 2.4K.
Hello Kitty Nail Salon by Budge Studios showed minimal fluctuations. Downloads hovered around a few hundred weekly, while active users started at 838 and decreased to about 492 by the end of September. Revenue was negligible, with only a single dollar recorded in mid-September.
Lastly, Minion Rush: Running game from Gameloft saw its revenue oscillate between $3 and $10 weekly. Downloads remained low, generally under 400, while active users showed a slight increase towards the quarter's end, finishing at 734.
For more detailed insights, visit Sensor Tower's platform.